Skip to content
LinkedIn Mail

Evgenii Davydenko

Technical Artist
Skip to content
  • Home
  • Art
    • Viper
    • Head
  • Code
    • Spark
    • Edge Angle Grow
    • Edge Angle Select
    • Fly Tool
    • FX Outliner
    • PrefSaver
    • Renamer
    • Reorient
    • rreload
    • Searcher
    • Spark
    • Texture Manager
    • Transform Randomizer
  • Shading
    • Boulder Dash Shader
    • Trefoil
  • Blog
  • Resume
Viper Spark PrefSaver Searcher Texture Manager

Viper

Self test modeling, lighting, rendering and other skills.

Spark

Search and execute your tools, Maya MEL Commands and Maya Runtime Commands within lightweight and handy interface.

PrefSaver

Save PyQt, PySide, PyMel and Maya control states in your standalone and Maya applications with ease.

Searcher

Powerful, flexible and handy Maya search tool. Extend with your own search types.

Texture Manager

Texture files management tool for Maya

The Division 2: 20 Minutes of Co-op Mission Gameplay

02/02/2019 29/08/2021 division, news

Avatar Project announced

01/03/2017 27/10/2025 avatar, news

Moved to Massive Entertainment

After 15 years in Saber Interactive, I moved to Sweden and joined Massive Entertainment. Great colleagues, huge projects, excellent technology, new country – very excited about all this.

Continue reading

18/01/2017 29/08/2021 news

FXPT: Maya 2017 Supported

FXPT updated to support Maya 2017. You can get latest version on github.

Continue reading

22/11/2016 28/10/2025 code, maya, pyside, python, qt

Spark

If you are up to typing, Spark is for you.

Continue reading

23/02/2016 27/10/2025 maya, pyside, python, qt, spark

FXPT moved to Maya 2016

Also some refactoring and renaming was done. You can found latest version on GitHub.

Continue reading

02/11/2015 28/10/2025 code, maya, news, python

Halo Online Trailer

Here is the trailer of project, i’m currently involved in as a Lead Technical Artist.

24/09/2015 29/08/2021 halo, news

FX Outliner updated to version 1.5

FX Outliner is now version 1.5. Search result will be presented in separate window and all preferences are now saved by a PrefSaver in Maya optionVars instead of pickle file.

Continue reading

23/02/2015 28/10/2025 code, fx_outliner, maya, pyside, python, qt

Texture Manager

Take a look at my new tool – Texture Manager

Continue reading

06/02/2015 29/08/2021 code, maya, pyside, python, qt, texture_manager

Viper

Check out one of my old projects. Everything made from scratch.

Continue reading

10/12/2014 29/08/2021 art, lighting, maya, modeling, rendering, shading, viper
123
LinkedIn Mail
Powered by Tempera & WordPress.