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Evgenii Davydenko
Technical Artist
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Home Blog

Classic Boulder Dash game as GLSL shader

Check this classic Atari game I’ve made using only GLSL and Shadertoy. More info here.

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18/09/2021 18/09/2021 glsl, shader, shading

Massive Entertainment to lead development of a new story-driven open-world Star Wars adventure

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14/08/2021 29/08/2021 news, star_wars

The Division 2: 20 Minutes of Co-op Mission Gameplay

02/02/2019 29/08/2021 division, news

Avatar Project announced

01/03/2017 29/08/2021 avatar, news

Moved to Massive Entertainment

After 15 years in Saber Interactive, I moved to Sweden and joined Massive Entertainment. Great colleagues, huge projects, excellent technology, new country – very excited about all this.

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18/01/2017 29/08/2021 news

FXPT: Maya 2017 Supported

FXPT updated to support Maya 2017. You can get latest version on github.

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22/11/2016 29/08/2021 code, maya, pyside, python, qt

Spark

If you are up to typing Spark is for you.

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23/02/2016 29/08/2021 maya, pyside, python, qt, spark

FXPT moved to Maya 2016

Also some refactoring and renaming was done. You can found latest version on GitHub.

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02/11/2015 29/08/2021 code, maya, news, python

Halo Online Trailer

Here is the trailer of project, i’m currently involved in as a Lead Technical Artist.

24/09/2015 29/08/2021 halo, news

FX Outliner updated to version 1.5

FX Outliner is now version 1.5. Search result will be presented in separate window and all preferences are now saved by a PrefSaver in Maya optionVars instead of pickle file.

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23/02/2015 29/08/2021 code, fx_outliner, maya, prefsaver, pyside, python, qt
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  • Tags

    art avatar code division edge_angle fly_tool fx_outliner glsl halo head lighting maya modeling news prefsaver pymel pyqt pyside python qt renamer rendering reorient rreload searcher shader shading spark star_wars texture_manager transform_randomizer viper
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