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Evgenii Davydenko
Technical Artist
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Home Archive by category "Uncategorized"

Category: Uncategorized

Classic Boulder Dash game as GLSL shader

Check this classic Atari game I’ve made using only GLSL and Shadertoy. More info here.

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18/09/2021 18/09/2021 glsl, shader, shading

Massive Entertainment to lead development of a new story-driven open-world Star Wars adventure

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14/08/2021 29/08/2021 news, star_wars

Edge Angle Grow and Select

Both of these tools are working with “Edge Angle” – angle between normals of 2 polygons sharing particular edge. Edge Angle Grow and Edge Angle Select

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17/11/2014 29/08/2021 code, edge_angle, maya, python
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    art avatar code division edge_angle fly_tool fx_outliner glsl halo head lighting maya modeling news prefsaver pymel pyqt pyside python qt renamer rendering reorient rreload searcher shader shading spark star_wars texture_manager transform_randomizer viper
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