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Name: Evgenii Davydenko
Date of birth: 15 August 1978
Place of residence: Malmö, Sweden
e-mail: eugene.davydenko@gmail.com
Website: www.davydenko.info
LinkedIn: https://www.linkedin.com/in/etcher
Skills:
- Proficient with: HLSL/GLSL and vertex/pixel shaders authoring.
- Proficient with Autodesk Maya: main 3D package since version 1.0.
- Proficient with: Python, PyQt/PySide, MEL and Maya Python API.
- Experienced with: Substance Designer and Adobe Photoshop.
- Knowledge of C++ and C#.
- Knowledge of Unreal Engine.
- Understanding of game engines.
- Capable of producing art content: modeling, lighting, shading, texturing, sfx.
- Full-scope prerendered CG experience including software rendering and post-production.
- Very strong problem solving and troubleshooting skills.
- Very strong educational skills.
Job history:
Massive Entertainment
2017 January – present
Expert Technical Artist
Massive Entertainment website: www.massive.se
Main responsibility areas:
- Main contact person in shading and rendering areas on Tech Art side.
- Pixel and vertex shaders authoring.
- Supervising shader creation in a project and maintaining shader database.
- Collaborating with render department in order to extend current shading tech.
- DCC tools authoring for new shaders/features.
- In-engine tools for shading or rendering related tasks.
- Mentoring artists on new shading tech, features, proper shader usage, etc.
- Performance optimization concentrated mainly on render-related aspects.
- Generic performance optimization at project’s closing stage: streaming, textures, geometry, etc.
Projects completed:
- 2020 March: third person shooter “Tom Clancy’s The Division 2: Warlords of New York”
- 2019 February: third person shooter “Tom Clancy’s The Division 2”
Saber Interactive
2002 March – 2017 January
Lead Technical Artist
Main responsibility areas are:
- A bridge between programming and art teams
- Establish and maintain art content production pipeline
- Art team support with all technical and troubleshooting related tasks on a daily basis.
- Write, update and support tools for art team
- Art content optimization and engine integration
- R&D
- Solving all other possible issues that falls between programming and art teams
Besides all above, in early projects such as “Will Rock” and “TimeShift” was heavily involved in art production:
- Level modeling
- Texturing
- Scripting
- SFX production
- Non-character animation
Projects completed:
- 2016 January: Online Multiplayer FPS “Halo Online” (Microsoft/343 Industries) (closed)
- 2014 November: first person shooter “Halo 2: Anniversary” (Microsoft/343 Industries)
- 2012 June: third person shooter “Inversion” (Namco Bandai)
- 2011 November: first person shooter “Halo: Combat Evolved Anniversary” (Microsoft/343 Industries)
- 2011 March: first person shooter “Battle: Los Angeles” (Konami)
- 2007 October: first person shooter “TimeShift” (Sierra)
- 2003 June: first person shooter “Will Rock” (Ubisoft)
Saber Interactive website: www.saber3d.com
Creat Studios
2000 November – 2002 March
Modeler, SFX Artist, Technical Artist
Prerendered CG production.
Main areas was:
- Modeling
- SFX production
- Compositing
- R&D
Project completed:
In-game prerendered cinematics for Activision titles such as “Star Trek Armada”, “Star Wars. Jedi Knight II : Jedi Outcast”, etc. Also took part in developing Creat Studio’s in-house CG animation project based on original script.
Creat Studio website: www.creatstudio.com
Twelve Studio
1998 March – 2000 October
3D Artist
Involved in all areas of prerendered CG – both 3D and post production.
Project completed: various television products and commercials for such brands as LG Electronics, Chevron, Schwarzkopf, etc.
Education
Kazakh National Technical University
- Graduated in 2000.
- Bachelor degree in physics.
- Specialization: microelectronics and semi-conducting devices.
- Diploma with distinction (magna cum laude)
Coursera
Algorithms: Design and Analysis, Part 1 by Stanford University (2013) – Grade Achieved: 94.0%
Algorithms: Design and Analysis, Part 2 by Stanford University (2013) – Grade Achieved: 84.3%
Languages
Russian, English