Resume

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Name: Evgenii Davydenko
Date of birth: 15 August 1978
Place of residence: Malmö, Sweden
e-mail: eugene.davydenko@gmail.com
Website: www.davydenko.info
LinkedIn: https://www.linkedin.com/in/etcher

Skills:

• Proficient with HLSL/GLSL and vertex/pixel shader authoring.
• Proficient with Autodesk Maya: primary 3D package since version 1.0.
• Proficient with Python, PyQt/PySide, MEL, and the Maya Python API.
• Experienced with Substance Designer and Adobe Photoshop.
• Knowledge of C++ and C#.
• Knowledge of Unreal Engine.
• Understanding of game engines.
• Capable of producing art content: modeling, lighting, shading, texturing, and SFX.
• Full-scope pre-rendered CG experience, including software rendering and post-production.
• Very strong problem-solving and troubleshooting skills.
• Very strong educational skills.

Job history:

Massive Entertainment

www.massive.se

2017 January – present
Expert Technical Artist

Main responsibility areas:
• Main contact person for shading and rendering on the Tech Art side.
• Authoring pixel and vertex shaders.
• Supervising shader creation within the project and maintaining the shader database.
• Collaborating with the rendering department to extend current shading technologies.
• Authoring DCC tools for new shaders and features.
• Developing in-engine tools for shading and rendering-related tasks.
• Mentoring artists on new shading technologies, features, proper shader usage, etc.
• Performance optimization focused primarily on rendering-related aspects.
• General performance optimization during the project’s closing stage: streaming, textures, geometry, etc.

Projects completed:
• 2024 August: third-person action-adventure “Star Wars Outlaws”
• 2020 March: third-person shooter “Tom Clancy’s The Division 2: Warlords of New York”
• 2019 February: third-person shooter “Tom Clancy’s The Division 2”

Saber Interactive

www.saber3d.com

2002 March – 2017 January
Lead Technical Artist

Main responsibility areas:
• A bridge between programming and art teams.
• Establishing and maintaining the art content production pipeline.
• Supporting the art team with all technical and troubleshooting-related tasks on a daily basis.
• Writing, updating, and maintaining tools for the art team.
• Art content optimization and engine integration.
• R&D.
• Solving all other issues that fall between the programming and art teams.

Besides all of the above, in early projects such as Will Rock and TimeShift, was heavily involved in art production:
• Level modeling
• Texturing
• Scripting
• Sfx production
• Non-character animation

Projects completed:
• 2016 January: Online Multiplayer FPS “Halo Online” (Microsoft/343 Industries) (closed)
• 2014 November: first-person shooter “Halo 2: Anniversary” (Microsoft/343 Industries)
• 2012 June: third-person shooter “Inversion” (Namco Bandai)
• 2011 November: first-person shooter “Halo: Combat Evolved Anniversary” (Microsoft/343 Industries)
• 2011 March: first-person shooter “Battle: Los Angeles” (Konami)
• 2007 October: first-person shooter “TimeShift” (Sierra)
• 2003 June: first-person shooter “Will Rock” (Ubisoft)

Creat Studios

www.creatstudio.com

2000 November – 2002 March
Modeler, SFX Artist, Technical Artist

Pre-rendered CG production.

The main areas were:
• Modeling
• SFX production
• Compositing
• R&D

Project completed: In-game pre-rendered cinematics for Activision titles such as “Star Trek Armada”, “Star Wars. Jedi Knight II: Jedi Outcast”, etc. Also took part in developing Creat Studio’s in-house CG animation project based on the original script.

Twelve Studio

1998 March – 2000 October
3D Artist

Involved in all areas of pre-rendered CG – both 3D and post-production.

Projects completed: various television products and advertisements for brands such as Chevron, LG Electronics, Schwarzkopf, etc.

Education

Coursera

• Algorithms: Design and Analysis, Part 1 by Stanford University (2013) – Grade Achieved: 94.0%
• Algorithms: Design and Analysis, Part 2 by Stanford University (2013) – Grade Achieved: 84.3%

Satbayev Kazakh National Technical University

• Graduated in 2000.
• Bachelor’s degree in physics.
• Specialization: microelectronics and semi-conducting devices.
• Diploma with distinction (magna cum laude)

Languages

• Russian
• English