
A shader experiment based on the trefoil knot shape. Using ray marching and Bézier splines, I tried to recreate the form and added some basic animation, lighting, and texture.
Click the image above or check here for more information.

A shader experiment based on the trefoil knot shape. Using ray marching and Bézier splines, I tried to recreate the form and added some basic animation, lighting, and texture.
Click the image above or check here for more information.