Shading


Boulder Dash

This project started as a personal challenge to see how far I could push a single fragment shader. It’s a tribute to one of my favorite childhood games, where I focused on replicating the original mechanics as closely as possible. The result is a playable game with 20 caves and 5 levels of difficulty–rendered entirely in GLSL without a single external texture.

You can play the game by clicking the image to visit the Shadertoy website. Please be patient while the shader compiles; there is a lot of code to process.