Resume



Skills

Shading & Rendering

Proficient with HLSL/GLSL and vertex/pixel shader authoring.

Engine Experience

Extensive current experience with Ubisoft’s Snowdrop engine. Also experienced with Unreal Engine and general game engine architectures.

Programming & Scripting

Proficient with Python, PyQt/PySide, MEL, and the Maya Python API
Knowledge of C++ and C#.

Autodesk Maya

Primary 3D package with continuous professional use since version 1.0

Texturing

Experienced with Substance Designer and Adobe Photoshop.

Art Content Creation

Capable of producing art content including modeling, lighting, shading, texturing, and SFX.

Pre-rendered CG

Experience with full-scope production, software rendering, and post-production.

Problem Solving

Strong troubleshooting and technical problem-solving skills.

Adaptability

Rapidly adaptable to new technical environments and software pipelines.


Experience


Massive Entertainment

Expert Technical Artist

2017 January – present

Shader Development

Authoring pixel and vertex shaders and maintaining the project-wide shader database.

Shading & Rendering Support

Act as a key technical resource and point of contact for shading and rendering-related questions.

Cross-Department Collaboration

Partnering with the rendering department to develop and extend shading technologies.

Tools Development

Building DCC and in-engine tools to support shading workflows and new engine features.

Workflow Guidance

Assisting artists with new shading technologies, feature implementation, and best practices.

Optimization

Handling performance optimization for rendering, as well as general optimization (streaming, textures, geometry) during project closing stages.

D2

Division 2
(2019)

NY

Division 2:
Warlords of New York
(2020)

OL

Star Wars Outlaws
(2024)


Saber Interactive

Lead Technical Artist

2002 March – 2017 January

Team Integration

Acted as a bridge between the programming and art teams.

Pipeline Development

Established and maintained the art content production pipeline and workflows.

Technical Support

Provided daily troubleshooting and technical assistance to the art team.

Tools Development

Building DCC and in-engine tools to support shading workflows and new engine features.

Research & Development

Conducted R&D into new technologies and workflows to improve production.

Problem Solving

Addressed cross-departmental issues and specialized technical challenges.

Optimization

Responsible for rendering performance and engine integration, as well as broader optimization of geometry, textures, and streaming systems.

Art Production (Early Projects)

Heavily involved in art production for earlier titles, including level modeling, texturing, scripting, and SFX.

WR

Will Rock
(2003)

TS

TimeShift
(2007)

LA

Battle: Los Angeles
(2011)

CE

Halo: Combat Evolved Anniversary (2011)

IV

Inversion
(2012)

H2

Halo 2: Anniversary
(2014)

HO

Halo Online (2016)
closed


Creat Studios

3D Generalist

2000 November – 2002 March

Pre-rendered CG

Involved in all areas of production, including 3D modeling and SFX for cinematic sequences.

Post-Production

Handled compositing and the final assembly of rendered frames.

Technical R&D

Conducted research to improve the CG animation pipeline and rendering efficiency.


Projects Completed
In-game Cinematics

Produced pre-rendered cinematic sequences for Activision titles, including Star Wars Jedi Knight II: Jedi Outcast and Star Trek: Armada.

Internal Development

Contributed to the production of an in-house CG animation based on an original script.


Twelve Studio

3D Generalist

1998 March – 2000 October

3D Production

Involved in all areas of pre-rendered CG creation.

Post-Production

Handled various tasks related to final image processing and assembly.


Projects Completed
Commercial Projects

Created content for television products and advertisements for brands such as Chevron, LG Electronics, Schwarzkopf, etc.


Education


Kazakh National Research Technical University
Graduated

2000

Degree

Bachelor’s degree in Physics

Specialization

Microelectronics and semi-conducting devices

Honors

Diploma with Distinction


Coursera

Algorithms: Design and Analysis, Part 1

Course by Stanford University (2013)
Final Score: 94.0%

Algorithms: Design and Analysis, Part 2

Course by Stanford University (2013)
Final Score: 84.3%


Languages

English

Russian