Viper
This personal project was a full-pipeline study from 2005, created to test my skills across modeling, lighting, shading, rendering, and compositing. The goal was to produce a series of stills alongside a short, commercial-style video.
Everything in the scene was built from scratch. I used Maya for the subdivision surface modeling, Mental Ray for rendering, and Digital Fusion for compositing, with final editing handled in Adobe Premiere.
Video
Renders




Behind the Scenes


